Game related work
Games
Character work, rigging, technical art, and animation on game related and studio projects.
Imagendary Studios
Worked on creating the tools pipeline and facial rigs for Imagendary Studios.
Warsoup
Had the pleasure of working with the original crew from Moon Studios on the vertical slice of Warsoup, helping with rigging and animations.
Unreal Store
Helped the amazingly talented Pior Oberson with some rigging and animation for his Unreal Engine store character packs.
Tri-Ace — Phantasy Star Nova
Moved to Tokyo, Japan for a year where I worked at Tri-Ace on Phantasy Star Nova for the PS Vita (RIP) along with some other projects.
This was my first taste of using developer hardware and having to really adhere to hard CPU and VRAM limits for specific FX and game assets, while iteratively testing on Vita dev kits. An interesting and eye-opening experience to have a small taste of the game industry in Japan, considering I grew up with so many games that came out of that place.
Blizzard Entertainment
For my first job in the industry I was lucky enough to get to work at Blizzard in 2008 and 2009. These were very formative years where my interest in 3D started to move from animation to tech/rigging/sim. This was during the time of Wrath of the Lich King, Diablo 3 initial announcement, and StarCraft 2 WOL.
Murdoch University
Graduated from Murdoch University with a Bachelor of Digital Media in Games Art and Design.