Profile

About

Technical Director with 13+ years across games and film. Experienced at rigging, character FX, including simulation of cloth, muscle, skin, hair, fur, and the pipeline and tooling work around it.

Have extensive experience building Python and PySide/PyQt tools for artist workflows across Maya, Blender, Houdini, and Unreal Engine. A problem-solver who speaks both artist and engineer.

Timeline of some of the places I’ve worked at over the years.


Where I’ve worked

2026

ACF Studios

2026 – Present

2025

ILM

2025 – 2026

2023

Floating Rock

2023 – 2024

2022

Imagendary Studios

2022 – 2023

2014

Weta Digital

2014 – 2022

2012

Tri-Ace

2012 – 2013

2008

Blizzard Entertainment

2008 – 2009