Profile
About
Technical Director with 13+ years across games and film. Experienced at rigging, real time character setup, character FX, including simulation of cloth, muscle, skin, hair, fur, and the pipeline and tooling work around it.
Have extensive experience building Python and PySide/PyQt tools for artist workflows across Maya, Blender, Houdini, and Unreal Engine. A problem-solver who speaks both artist and engineer.
Contact
Best reached by email — happy to talk about creature FX, rigging, pipeline work or anything else on this site.